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Girvan, 'An Overview of the Use of Computer-Generated Displays in the Courtroom.'
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Girvan, 'An Overview of the Use of Computer-Generated Displays in the Courtroom'
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An Overview of the Use of Computer-Generated Displays in the Courtroom.
Robert Girvan
Barrister, Attorney
elucidate3D
Royal Standard House
334 New Chester Road
Wirral, CH42 1LE
Grt Britain
© Copyright 2001 Robert Girvan.
First Published in Web Journal of Current Legal Issues in association with
Blackstone Press Ltd.
SUMMARY
Articles previously dealing with this subject have concentrated upon
admissibility or the advantages and/or disadvantages of using computer-generated
displays in court. This article is intended for the practitioner and academic
alike and deals with the current use of the technology in the courtroom.
A synopsis of how a typical animation is produced is included to give the
reader an insight into the accuracy and efficiency of the current software
used for production. Examples of computer animations actually used in court
are given from the USA and England, this comparison revealing the latter's
far less frequent use of the technology. Some reasons for the difference
are suggested. Virtual Reality is briefly covered, including its use in an
on-going British inquiry.
CONTENTS
INTRODUCTION
The USA leads the field in the advancement and application of computer-generated
displays, as a result, reference is made to articles and cases from across
that nation. In the 1990s the legal profession in the USA took advantage
of more affordable three-dimensional animations to present their cases to
juries. An ability to create animations on desktop computers combined with
falling hardware prices have contributed to a surge of courtroom animations.
With affordable computers and a program such as Autodesk's 3-D Studio, even
the tightly budgeted prosecutors' offices could afford animations.(Borelli,
1996 p 439). Yet with similar reductions of the cost of hardware and software
in England, the use of computer-generated displays in court by comparison
appears to be negligible. This article sets out some of the noteworthy uses
actually made of this technology in both countries and then offers reasons
for the apparent lack of use in English courts.
In this article, the term "computer-generated display" will be used to encompass
the result of a computer program that is to be shown to the trier of fact.
It must be noted that although the terms are often used interchangeably there
is a distinction between computer animation and computer simulation. Computer
animation is a series of computer-generated images or pictures with each
image in the series slightly altered frame by frame in order to mimic actual
movement, the end result being displayed on the screen is the totality of
the exhibit. On the other hand, computer simulation involves the input of
possibly many sophisticated rules of physics and mathematics which form the
parameters within which the facts of a particular scenario operate, and thus
become definite versions of an event happening often with the verification
of an expert.(O'Flaherty 1996, p 1). In order to give the lawyer (practitioner
or academic) a better understanding of the accuracy and of just what can
be achieved with computer-generated displays I have included a synopsis of
how computer animation is created.
SYNOPSIS OF THE PRINCIPLES OF ANIMATION
Normally, we can separate and decipher no more than 10 images per second
(or ‘frames’ per second, abbreviated to fps), any increase in the amount
of images above this limit and brain sees these discrete images as continuous
motion. Motion is perceived from 10-16 fps, but this motion or movement appears
to flicker or seem jerky, beyond 16 fps this movement appears smooth and
natural. Hence, motion pictures are typically displayed at 24 fps and television
are shown as 30 fps, as is most computer animation.
The starting point for a computer animation is the creation, by the 3-D animator
of a computerized three dimensional world in which three dimensional objects
or models and their spatial interrelationships with other models, whether
human beings, vehicles and so on, are accurately portrayed. Having inserted
all the relevant physical objects, the lighting characteristics can be added.
Suchocki
[1] notes that with the
sophisticated control at the animator’s disposal ‘it is even possible to
recreate the lighting conditions for a specific geographical location on
a particular day of the year and time of day.’
Once the scene has been set in this way, the motion of the models and light
sources relative to each other is introduced. This necessitates creating
a particular locus of movement for each of the objects, lights etc in the
animation and can be achieved in a number of ways. A common technique is
‘keyframing’ in which a particular frame is used to locate and store the
precise position and orientation of an object. As the result of the simulation
is a three dimensional scene, it can be viewed from any position within this
scene and it is thus necessary to decide which perspectives the event should
be viewed from, i.e. where the ‘cameras’ should be sited. This might be overhead
to enable a good overall view of the incident or e.g. from the perspective
of a driver in a vehicle involved in the simulated incident. Given the accuracy
with which such scenes can be represented, it is even possible to view the
scene from a position which would be completely impracticable in real life.
Having placed the ‘cameras’ in strategic positions, it only remains to insert
atmospheric effects such as ambient weather conditions which might have a
bearing on the way in which the incident occurred.
All of these variables having been defined, the software is then able to
convert the descriptions into images and eventually into the final animated
sequences which can be recorded in videotape, CD-ROM or LaserDisc. The final
product is a precise and accurate rendition of the incident at issue to which,
during final editing, can be added descriptive text, labels or even voice
transcripts where this is appropriate.
CURRENT USE OF COMPUTER-GENERATED DISPLAYS
U.S.A.
The technology behind computer animations and simulations has been extensively
utilised in everyday science and engineering where computer models, for example,
help to design and test ideas before they ever reach the stage of being built.
Architects have used such simulations to design buildings enabling them to
show their clients the intended finished building from any angle, inside
or out, and so revealing far more to their clients than mere paper drafts
perspectives could possibly
show
[2]. The well-developed nature
of the medium has meant that in trials dealing with areas of science, simulations
have become extremely popular with the advocate. In the USA, patent cases
and cases dealing with medical negligence are usually heard in front of a
jury. These cases can be particularly difficult to present orally; for example,
the skills of a patent examiner in deciding what is novel and what is an
inventive step are built up only after a number of years of experience-how
could members of the public easily understand the position of the man 'skilled
in the art' unless substantial effort is expended upon simplifying the
technology? This effort is now usually carried out not by the lawyer in court
trying to educate the jury, but by producing animations showing, for example,
how one technical development is inventive and others not.(Leith and Hoey,
p 231).
In the USA, patent, personal injury and medical negligence cases have substantial
awards made if plaintiffs are successful and initially were the primary areas
for the development of computer-generated displays. A large number of civil
cases have now been heard using this kind of technology including areas involving
vehicle collisions, accident reconstruction, environmental litigation,
construction litigation, product liability, structural analysis and manufacturing
processes
[3]. One example of the
many used in USA civil courts involved the multi-party product liability
case that followed the fire at the
Dupont Plaza Hotel, San Juan, Puerto
Rico on 31 December 1986.
The trial in this case was held in San Juan, Puerto Rico during 1989 in the
US Federal District Court for the Commonwealth under a multiple district
litigation procedure for complex cases. One of the many complex issues in
this case concerned the liability of the manufacturer of portable platforms,
(one of the Defendants in the case), that were stored in an area of the hotel
that caught fire. The Plaintiffs were the 97 guests and employees who were
killed within ten minutes and 146 others who were injured as a result of
the fire. The platform manufacturer instructed forensic investigators to
produce a computer-generated simulation of the fire. It was understood from
the outset that the results of the computer analysis would not only be a
critical tool and work product of the expert witnesses, but also would provide
the basis for a forensic animation to present their opinions as demonstrative
evidence in support of testimony. Investigators specifically analysed the
effect of the fire on the combustion behaviour and response of the portable
platforms. The key elements investigated were the timing of the involvement
of the platforms as the fire spread and any toxic products they produced
which resulted in the fatalities.
A fly-through, 3-D reconstruction computer model of the hotel was developed
for orientation of the viewers. This computer model also provided a means
to effectively illustrate the time-dependent fire development from various
viewpoints. This was accomplished by initially showing the progression of
a selected isothermal surface through the fire's starting locus. The combination
of the field fire modelling with the computer building model very clearly
illustrated a significant conclusion: The platforms did not become involved
in the fire until after it had spread to another part of the hotel, and
therefore, they did not produce smoke or toxic products that contributed
to the fatalities. It is important to note that the fire animation did not
attempt to depict smoke or flames for which there were no technical data
to support their appearance and behaviour at any time. Such inclusion would
inevitably have been subject to vigorous and indefensible objections of Motions
in Limine.
The
Dupont Plaza Fire animation was allowed by the court to be shown
to the jury. During the direct presentation of the platform manufacturer's
case in chief and just prior to the display of the animation, opposing counsel
called for a recess to review the animation again in judge's chambers. Opposing
counsel then expressed concern that the animation was very persuasive and
would not only be detrimental to their case against the platform manufacturers,
but would "poison the jury" for their position against other Defendants yet
to come in the months-long trial. As a result, a settlement was reached with
the platform manufacturers. As with many instances of the application of
computer animation in civil courts in the USA, this example demonstrates
how animations have become significant aids in the settlement of
disputes
[4].
Computer-generated displays have been used increasingly in criminal cases
in the US. For example, New York v McHugh 476 N.Y.S.2d 721
(Sup.Ct.1984) where the Defendant being prosecuted for manslaughter and drunk
driving was able to persuade the court that an uncovered manhole on the road
caused the accident. In that case the court now famously stated," A computer
is not a gimmick and the court should not be shy about its use when proper.
Computers are simply mechanical tools-receiving information and acting on
instructions at lightening speed ... What is important is that the presentation
should be relevant ... that is fairly and accurately reflect the oral testimony
offered and that it be an aid to the jury's understanding of the issue."
In Kenneth M.Pierce v State of Florida Case No.93-1302 L.T.
the 4th District Court of Appeals affirmed the trial court's decision to
admit a computer-generated animation of a prosecution expert reconstructing
the accident which resulted in the death of a 6 year old girl and injuries
to two other children. The animation was used as demonstrative evidence in
the vehicular homicide trial against the defendant. With the highly emotive
subject of the death of a child it would appear that there would be a substantial
danger of unfair prejudice outweighing any probative value to the
computer-generated display. However, the court stated," the computer animation
tape was a fair and accurate depiction of the expert's opinion as to how
the accident occurred, and found that the opinion as well as the computer
animation, would be helpful to the jury in understanding the issues of the
case ... Although evidence in this case indicated a bloody scene with screaming
victims, the computer animation videotape depicted no facial expressions.
Although same testimony indicated that the truck was traveling up to twice
the posted speed limit, the videotape depicted the truck traveling at the
posted speed limit." In affirming the trial court's decision to admit the
evidence the court reasoned that because the computer animation was offered
as a demonstrative exhibit to aid in expert testimony it did not unduly influence
the jury's perception of the facts. The court also observed that the opposing
party had the opportunity to attack the credibility and accuracy of the exhibit
through cross-examination. This, according to the court, was sufficient to
alert the jury to the fact that any inaccuracies in the exhibit's generation
would render the animation itself inaccurate.
The highly publicised 'Snoop Doggy Dogg' trial of 'gangsta rapper' Calvin
Broadus is another example of the successful use of computer-generated displays
in court. As a part of his defence complex evidence, which normally would
require numerous expert witnesses and hours of testimony, was easily presented
in the form of a brief 3-D computer animated video. Computer animators produced
a video reconstruction of the shooting that was consistent with both eyewitness
statements and the evidence collected from the crime scene. The critical
issue for the jury was whether the victim was shot in the back or in the
side, since the defendant's defence was self-defence. If the defence could
establish that the shots entered the victim's left side after he reached
for his gun and turned, then the entry wounds would be consistent with the
theory of self-defence. The first portion of the video depicted a series
of overhead cross-sections of the victim's body which allowed the jury to
see, from all possible angles, the exact entry and exit points of wounds
sustained by the victim. Additionally, through the use of slow motion and
real-time images, the defence was able to show how the angle and force of
the first shot made the victim's body turn slightly, causing the second shot
to enter his back. The defence's recreation effectively showed the jurors
that the victim must have been close to the vehicle that the defendant was
sitting in at the time of the shooting because of the height, angle, and
distance of the shots. The animation supported the self-defence theory by
illustrating that the further the victim's body moved away from the defendant's
vehicle, the less likely it appeared that the shots could have come from
the vehicle's passenger window - where the defendant was located. The jury
acquitted the defendant on the charges of 1st and 2nd-degree murder and it
deadlocked on the lesser offence of voluntary manslaughter.(D'Angelo 1998).
ENGLAND
The above examples are just a few of the hundreds of instances of the use
of computer-generated displays in USA courtrooms. However, in England a lawyer
has to search really hard in order to find an example of this well-established
technology being put to use in any court proceedings. One area that should
yield a wealth of examples of computer-generated displays is in the criminal
field of serious fraud. The Criminal Justice Act 1988 specifically provided
Crown Courts a way to implement new technology into serious fraud cases that
were becoming increasingly burdensome and difficult for juries to understand.
The Act states at s.31:
"For the purpose of helping members of juries to understand complicated issues
of fact or technical terms Crown Court Rules may make provision-
(a) as to the furnishing of evidence in any form, notwithstanding the existence
of admissible material from which the evidence to be given in that form would
be derived;".
However, it was not until 15th September 1994 that the first instance of
computer-generated displays in an English court took place at Oxford Crown
Court, in the case of
R v
Roy Wharton. The case was prosecuted
by the Serious Fraud Office and the defendant was convicted of fraudulent
trading. Over 100 computer-enhanced graphics were shown during the presentation
of evidence and video animation was used to illustrate some transaction
sequences
[5]. The project manager
for the company providing the technology in that case related to the procedural
safeguards of the technology as being
"a procedure of checks and balances. It must be constructed from factual
data and must serve the purpose of explaining facts. In case of doubt as
to the factual basis of the graphics, it must be possible for an expert witness
to explain how the graphic is constructed ... Both sides have to agree that
a graphic can be used before it can be presented in court. If the other side
disagrees, then the question may be submitted to the judge."(Horten, 1994).
Again, a number of years passed until in 1998 the next tentative step in
the use of computer-generated displays in court was made in this country,
with the use of an animated accident reconstruction in an English courtroom.
This was heralded as a significant evidentiary tool;
"Computer graphics animation reconstructions shown in court are cost effective,
save valuable time, clearly and simply illustrate complex and technical issues,
are realistic and can prove or disprove arguments or theories with reference
to the perplexing newtonian physics involved in many accidents: this technology
may well revolutionise accident reconstruction, thus enabling prosecution
and defence to be more effective in proving their claims."(Hala and Unver,
1998).
In November 1998 at Birmingham Crown Court a 15 second computer simulation
was adduced in evidence for the prosecution in the case of R v Ore.
Although a computer simulation was used before this case in the appeal of
Private Lee Clegg, the R v Ore case was the first to be used
at Crown Court level in front of a jury. In this case the defendant was charged
with causing death by dangerous driving and the prosecution, after a voire
dire, called their expert P.C. Michael Doyle to give evidence as to the
prosecution reconstruction of the accident. As a part of his evidence he
produced and displayed by means of a video the computer simulation that he
had created using Autodesk's 3-D Studio software. The simulation consisted
of two vehicles, representing those driven by the defendant and the victim,
colliding and coming to rest in their respective post collision positions.
The reconstruction did not show representations of actual drivers. The simulation
was based upon all of the calculable information and figures measured and
taken from the crash site and not from witness accounts of the accident.
The defence did not make use of a computer-generated display, but did have
their own expert giving a different account of how the collision occurred.
The court viewed the video of the basic, undetailed display through three
television sets placed throughout the courtroom. Interestingly, in this instance,
the defendant was acquitted of the offence charged.
A further development in the use of computer-generated displays occurred
on 21 September 2000 at Walsall Coroner's Court, where the technology allowed
the court to view an incident from various perspectives including those of
people involved and key witnesses. The case concerned a dual motorcycle fatality.
The evidence in the case was displayed by way of digital projection and included
all documentary evidence, individual witness statements made into
computer-generated animations, 3-D computer models to visualise movement
of vehicles and 3-D computer models to visualise the site of the accident.
The displays were projected onto a projection screen approximately 6' by
5' at the front of the court for all of the court to see and controlled by
one person with a laptop computer.
From the outset of the proceedings, the Coroner made it clear to the advocates,
witnesses and family members of the victims that if they objected to the
use of the technology either finding the animations unduly distressing, or,
unfair in any way then the Court would heed their objection and proceed without
using it. It was also made clear that the animations created from witness
statements were only as accurate as the witness' account. The West Midlands
Police Accident Investigation Unit experts worked with animators to produce
a simulation of the accident from data and calculations taken from the scene
of the accident. The displays proved to be a helpful aid to the witnesses,
enabling them to pinpoint exact locations of theirs and other's vehicles
during their testimony by displaying the cursor on the projected display
and making use of the different vantage points in the animations, including
an aerial view of the locus in quo with the relevant traffic at the time
of the accident. None of the animations contained any representation of
motorists, so, for example, the two victims of the accident were motorcyclists
- the animation depicted only their motorcycles without the riders. The animation
also stopped at the point of impact without detailing any of the damage to
any of the vehicles.
One of the few reported civil cases involving computer-generated displays
in this country can be found in the Admiralty Court decision of the Queens
Bench Division; The "Pelopidas" [1999] 2 Lloyd's Law Reports 675.
In this case, the court considered the issue of liability for the collision
of the two vessels Pelopidas and Concord and the issue of
apportionment of liability. In order to aid the Judge, the parties produced
computer simulations in the form of illustrative plotting of the tracks of
vessels leading up to the collision. The court noted that such illustrations
used to be undertaken by Counsel have now become computerized. In the
'Postscript', the court stated, "Various programmes have been created which
enable much more accurate reconstructions to be made, influenced by a vast
range of parameters. This has resulted in (or certainly encouraged) the parties
furnishing computerized plots prepared by experts, accompanied by a substantial
amount of explanatory material." Steel J. pointed out that it would be a
duplication of evidence, if not a waste of costs, to have both parties in
such cases adduce two separate reconstructions. He further pointed out, "For
my part, it would appear to be desirable to aim to encourage the use of a
selected brand of software, perhaps by a single expert, who will be able
to furnish the parties with reconstructions based on their favoured assumptions."
So, not only did the court embrace the use of technology in this case, but
it also gave helpful guidance for its future use and stated, "... there is
a danger of losing sight of the true value of reconstructions. Of course
they enable the Court to have a bird's eye view of the events leading up
to the collision. But their true probative value is that they may sometimes
enable the Court to determine, not what may have happened, but what could
not possibly have happened." This is a prime example of how a computer simulation
used in English court proceedings aided the court in making its decision
even when the trier of fact was a judge and not a jury. An important factor
to consider when, unlike the USA, the majority of civil cases in this country
are heard without jurors acting as triers of fact.
VIRTUAL REALITY
Virtual Reality takes computer animations and simulations a step further
by taking its audience beyond passive observation and into interactive 3D
simulations. This developing technology seeks to actually project the viewer
into a separate 'reality'. The computer senses the viewer's movements and
readjusts the entire reality to reflect the movement.
The first USA case to allow virtual reality evidence was Stephenson
v Honda Motors Ltd., 1992 Case No. 81067 (Cal. Sup. Ct)
in which the evidence concerned riding a motorbike across difficult terrain.
The evidence was allowed because it was argued that while two-dimensional
photographs and videos would certainly help the jury to understand the terrain,
a three-dimensional view would be more realistic. The court allowed the evidence,
agreeing that this view was more informative, relevant, and probative.(Leith
and Hoey 1998, p 232).
Mention must be made of the technology being applied in this country in the
Bloody Sunday Inquiry. Not only is this inquiry making use of document management
systems and real-time transcription services, but also it is making use of
virtual reality. A computer model of Londonderry in 1972 has been developed
on the basis of historical plans and photographs and by using touch-screen
technology, witnesses are able to walk through the streets as they appeared
at that time. Virtual reality is proving a powerful tool to help the inquiry
to understand as accurately as possible the events that took place 28 years
ago.( Susskind, 2000). At the inquiry there are two screens on each desk,
one for traditional evidence display such as scanned documents, the other
is a video monitor which uses virtual reality software developed specifically
for the inquiry. It allows touch-screen techniques to be used so that while
evidence is being given, the physical area of Derry as it was at the time
of the shootings can be displayed. Video and stills images of a whole range
of vantage points in the city have been gathered and put together in software
programmes. Access to this virtual reality system is essentially a hi-tech
aide memoire. The costs of the use of the technologies may be high,
but the inquiry is taking so much evidence it is estimated it will last 18
months. The experts say that if not for the technology, all the evidence
involved could not have been included.(Legal IT 2000, p29). For further updated
information relating to the inquest visit the website at
www.bloody-sunday-inquiry.org.uk.
POSSIBLE REASONS FOR THE SLOW PROGRESSION OF USE IN ENGLISH COURTS
One possible reason for the apparent lack of use of computer-generated displays
in court is that for some there remains an air of mystery about the computer.
Computerization is seen as a magic world, ruled by the wizards who operate
the machines. The legal profession is susceptible to this view of computers,
mainly because of the misperception of computers as 'science' and because
lawyers are generally not highly trained in computer operation. This pigeonholing
of computers as strictly 'scientific' means that, at trial, lawyers may be
fearful of using computer displays, waiting for other disciplines to set
up the 'scientific foundation' of computers for use in the courtroom.(Borelli
1996, p 439). One commentator has noted that the general use of visual aids
on screens in court has created a number of problems, including the actual
control of the projection system itself, which is far from being clearly
covered in courts. At present, in England it is almost unheard for the defence
to use this type of facility, the reasons being lack of appropriate skills,
or simply tradition.(Collier and Spaul 1994, Chpt.9).
The actual cost of creating the computer-generated display, as pointed out
in the introduction, has fallen throughout the 1990s with the cost of computer
hardware and software becoming more affordable than ever before. In the early
1990s in the USA the cost of computer-generated animation for use in court
was typically $1,500 to $3,000 per second, clearly prohibiting the use in
all but the most significant cases. One early example involved the exhibits
created in the Delta Airlines case which cost the USA government between
$100,000 and $150,000 to produce. But these figures are put into perspective
when it is realised that the Delta 191 crash led to a legal battle over who
would pay the $150-$200 million of claims for wrongful death, loss of aircraft
and other damages. Therefore, the 45 minute computer simulation which was
a key factor in convincing the court to rule for the government became an
excellent investment. But then came the introduction of the more efficient
and powerful Intel 486 microprocessor and software packages like Autodesk's
3-D Studio and suddenly the world of computer-generated animation was opened
to a wider market. Today, the cost of a display largely depends upon the
complexity of the requested animation. The reconstruction of a typical automobile
accident costs somewhere inbetween $3,000 and $7,000, making it a lot more
economical to employ these visual aids in cases with as little as $50,000
at stake. In the USA this cost is no more than the cost of an average expert
witness. Thus, the technology is showing up in cost-conscious criminal courts
such as that described in the
Kenneth M.Pierce v
State of Florida
case which cost $5,000 for the prosecution to
produce
[6]. If these figures are
translated into pounds and pence then there would appear to be no significant
cost deterrent to the use of computer animation in English courts, certainly
not for the larger and more complex cases. However, this is difficult to
assess as the availability of companies specialising in computer-generated
displays for use in court, unlike the USA which has a plethora of them, are
limited to say the
least
[7].
Costs are always an important factor in a case. As mentioned earlier, in
the USA patent, personal injury and medical negligence cases have substantial
awards made if the plaintiff is successful and these were initially the primary
areas of development for its use in court. A plaintiff is more likely to
'invest' in their case with such persuasive tools as computer-generated displays
if the outcome is a substantial award for damages. Although the quantum of
damages in England is generally lower than the USA, there has been and will
be in the future increases in awards in personal injury cases. The Law Commission
(Law Com No 257) has recommended that damages for non-pecuniary loss in serious
personal injury cases should be increased. For injuries where the current
award for non-pecuniary loss would be over £3,000, the recommendation
is for an increase by at least 50% but not more than 100%. The increase in
awards for serious personal injury damages in the future may have a direct
positive correlation with the increase of use of computer-generated
displays.
A corollary of the costs issue is the subject of the courts in this country
not having the resources for the use of computer-generated displays. However,
after the computer-generated display has been created the final step in the
production process is to record the animation on to either videotape or CD-ROM,
so the actual medium used to display the computer animations in the USA courts
is often video. Therefore, in this country, as with the USA, the court need
only have a video cassette recorder and a television in order to play the
animation to the trier of fact. These items are already commonplace in courts
throughout the country. Moreover, The Woolf Report states in Section 6, chapter
21 at paragraph 8,
"My fifth recommendation was that video recording and viewing facilities
should be introduced in appropriate centres to assist with the presentation
of expert evidence, the replay of pre-recorded statements and the examination
of expert witnesses. I am told that adequate television and video recording
facilities are now readily available at most trial centres. The challenge
is to integrate this technology with everyday court practice."
However, lawyers may mistakenly believe that in order for computer animations
to be used in court a lot more hardware or technology must be involved than
simply displaying it as a video.This may have added to their apparent hesitancy
to use it as a visual aid in the past.
An obvious difference between the American and English legal systems, certainly
in respect of civil cases, is the predominance of juries in American trials.
With so many more cases being heard in front of juries this has to be a reason
for the American system taking more advantage of the use of technology in
court. Effective communication becomes an important factor for an American
attorney who has to consider that he/she has to persuade twelve laypersons
and not just the judge. Studies support the notion that jurors learn more
by seeing evidence than by simply hearing it. The first priority of any good
trial attorney is to communicate effectively his/her case to the trier of
fact. Therefore, in the USA, more so than a barrister in England, an attorney
looks for more exciting and dramatic ways to illustrate their point to the
jury. An attorney often must supplement his/her courtroom presence and oratory
skills with the aid of demonstrative exhibits in order to keep the jury's
attention and communicate their point. Accordingly, the temptation is strong
to use computer-generated displays as a means of reaching these goals.( D'Angelo
1998 ). Of course, there are civil and criminal cases in England that have
juries as the trier of fact. In these jury cases where the evidence is complex
and deals with areas of science then the use of computer animation can only
benefit the tribunal's understanding. It seems only a matter of time before
these cases will follow the same course as American courts and use of computer
animations and simulations will become commonplace. The fact that there are
more cases with judges being the trier of fact should not be a bar on the
future use of the technology. Indeed, as we have seen in The "Pelopidas",
judges are aided just as much in their decision making by viewing computer
simulations as are juries.
There have been several commentaries made about the disadvantages of
computer-generated displays
[8]
and a full analysis of them is beyond the scope of this article, but mention
of them has to be made here due to the relevancy of them as being possible
reasons for the more cautious approach to computer-generated displays in
this country. A legitimate concern offered against computer displays is that
the computer will so influence the trier of fact that it becomes prejudicial.
The very word 'computer' carries for some people an image of infinitesimal
precision. The fear is that the highly communicative nature of the graphics
and the myth of the infallible computer will take the decision out of the
jury's hands. The old adage 'seeing is believing' may gain extra force in
this setting.( Borelli 1996, p 455). However, the reality is that the computer
is only capable of doing what a human tells it to do and as a result a principle
known as 'GIGO' -an acronym for 'Garbage In, Garbage Out'- has been developed.
In other words, if a programmer puts incorrect, false or misleading data
into the computer then the computer can only display results constituting
'garbage' and unworthy of displaying to the jury.( Hoenig 1993, p 6).
Another disadvantage that may have contributed to the more cautious approach
of using the technology in English courts is the prejudicial effects of not
using the technology. One commentator has pointed to studies finding that
if there is any juror prejudice relating to the use of advanced graphics
it appears directed against the party not using them. In a number of cases
where advanced graphics were used by one side, in post-trial interviews the
jury praised the use of the video exhibits and criticized the other side
for not presenting similar materials. Thus a party opting to present a
traditional case will often be prejudiced by the use of computer animated
evidence by the other side.(Selbak 1994, p 361). This view has been taken
further by one American commentator who points out that in criminal trials
where liberty, and sometimes life, hang in the balance the Supreme Court
has not yet answered the question whether an indigent defendant is entitled
to computer evidence as a part of his defence. There exists an inherent
unfairness when the state is permitted to use such powerful evidence against
a defendant who cannot afford to do the same. This issue involves constitutional
questions surrounding the Sixth Amendment and the requirements of the Equal
Protection Clause.(D'Angelo 1998).
Finally, another important reason exists in the subject of the law of evidence.
An overview of the differences/similarities between English and American
law of evidence as it relates to using computer-generated displays would
take a lengthy article in itself. Indeed, within the USA the law of one state
may completely differ to the law of its use in
another
[9]. However, common to
both countries is the issue facing the lawyer concerning the possibility
of wasted costs due to the computer-generated display not being admitted
into evidence by the court. Several grounds for objecting to the evidence
have been used in the USA, including hearsay, relevance, authentication,
rules relating to the use of expert opinion testimony and, as with all evidence,
the probative/prejudicial balancing test. In some instances these objections
have succeeded in preventing some animations from being used in the USA,
but as the technology increased in court use so did attorneys' awareness
of the displays being admitted by the court. Similar grounds of objection
are bound to be argued in English courts. Until recently, a lawyer could
not give any precedents of the technology's use in English courts, thus adding
to the overall uncertainty of whether it would be admitted by the court.
However, as computer-generated displays feature more and more in English
litigation so the lawyer will be able to advise the client on a more certain
and confident footing.
CONCLUSION
The computer has arrived in English litigation. Cheaper and more
sophisticated hardware and software are raising the use of computer-generated
displays to ever higher levels and future reductions in production costs
will likely result in increased use in modern courtrooms. Computer displays
have made their mark in trials on both sides of the Atlantic and their power
of persuasion, aid to the trier of fact's comprehension and benefit to the
advocate in the presentation of arguments to the court are apparent. Indeed,
one commentator has stated that given it's highly persuasive tendencies,
computer animation is likely to become the single most powerful evidentiary
tool to be utilised by trial lawyers in the next century.(D'Angelo, C 1998).
It is likely that the use of the technology will follow the pattern established
in the USA, with it's initial use being concentrated in cases involving
substantial awards, complicated areas of science, high-profile cases and
in front of juries in criminal cases. However, as more companies offer the
service of computer animation and it becomes more cost effective to use the
display, so shall the technology be used in the courtroom on a more regular
basis.
BIBLIOGRAPHY
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D'Angelo, C (1998) ' The Snoop Doggy Dogg Trial: A Look At How Computer Animation
Will Impact In The Next Century' University of San Francisco Law Review
561.
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or Worse?' 4 Web Journal of Current Legal Issues or viewed at
<http://webjcli.ncl.ac.uk/1996/issue4/oflah4.html>.
Phillips Mahoney, D (1996) 'A 3D Computer Simulation Helps A Construction
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Selbak, J (1994) 'Digital Litigation: The Prejudicial Effects of
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[1] For information on creating
animations see Suchocki, J 'Forensic Animation The 21st Century Eyewitness'
at http://www.eyewitnessanimations.com/Articles htm. For a further description
of the animation production process see Sandstrom, S (1997) 'Computer Animation
- What do you see?' at
<http://www.ncsc.dni.us/NCSC/TIS/CTC5/107.HTM>.
[2] The internet has examples of
businesses advertising services for 3D animations for architects in both
Britain and the USA.
[3] For a reported example see
Phillips Mahoney, D (1996) 'A 3D Computer Simulation Helps A Construction
Company Defend It's Work' Volume 19
Computer Graphics World issue
5.
[4] . The Dupont Plaza Hotel Fire
example is taken from notes made by Joseph R.Reynolds, P.E., MEWI of FTI
Consulting, Inc. for the first annual conference of Forensic Techniques for
the 21st Century.
[5] See the anonymous article 'What
a Picture' of 21/11/95,
The Lawyer or at
<http://www.thelawyer.co.uk>.
[6] The figure of $5,000 is taken
from Suchocki, J 'Forensic Animation The 21st Century Eyewitness' at
http://www.eyewitnessanimations.com/Articles.htm, Suchocki being the president
of the animation company that created the display and was called as an expert
witness in
Kenneth M.Pierce v
State of Florida.
[7] For example, The Law Society's
Directory of Expert Witnesses 1999 contained only 5 expert witness firms
that provided any service for 'computer 3D reconstruction' out of over three
thousand listed experts. No advertisements for an actual company specialising
in computer-generated displays for court has been found in any of the major
law journals.
[8] For example, see Hoenig, M
(1993) p 3; Borelli, M (1996) p 455; D'Angelo, C (1998); Selbak, J (1994);
O'Flaherty (1996) pp 6-8.
[9] For an example of the Michigan
Rules of Evidence, case law and foundation requirements for that state and
a proposed sample examination of an expert witness, see Bos, C (1999) 'Computer
Animations' at <http://www.bosglazier.com/animate.htm>. For an example
of Pennsylvania's law on the subject see Hankin, A 'Using Computer-Generated
Visual Evidence in Pennsylvania Courts' at
<http://www.lpba.org/vbeach97.html>.