JILT 1999 (2) - Lodder & Verheij
For the computer to be helpful as a coach and teacher, a specific domain has to be chosen, for instance that of tort. Another way to restrict the subject of the dialog is to offer students a case description, and a list of statements from which they can select their favourite. In the above dialog, several argumentation skills are trained. While explaining and elaborating on the subsequent moves of the dialog, it is indicated which specific skill is trained. Although the Court of Justice decided differently, Bert chooses a reasonable first statement. He claims that the municipality has to compensate for only half of the damages. In the second move Ernie questions this statement. Questions are a powerful tool to use in education, since Bert now has the duty to defend his statement. Therefore, he is forced to make explicit the reasons why his statement holds. The first reason he claims is that the Municipality committed a tort. Ernie accepts this reason, not surprisingly, because it is a good reason. If someone questions the existence of a duty to compensate, a first step is to indicate the ground on which the duty is based. In the current case the fact that the Municipality committed a tort is the correct ground. If Ernie had been a computer-player, he could have asked for the reasons why the Municipality committed tort. The next statement claimed by Bert is also a good one. He indicates explicitly that there exists an obligation to compensate. Ernie also accepts this statement, but still is not convinced about the correctness of the first claimed statement. After claiming the necessary preliminary statements, in the seventh move Bert claims a statement essential for the position he defends. Although Ernie could have questioned this statement in order to hear Bert's reasons, he follows another strategy. The eighth move is an interesting point in the dialog. In that move Ernie takes over the initiative. He denies that the cab-driver was guilty for 50%. As long as a player just questions and agrees, the opponent holds the initiative. A way to grab the initiative and become the proponent of a statement is by denying. Ernie has become the proponent of the statement that the cab-driver is not guilty for 50%. Bert questions the denial, because he wants to know why Ernie thinks that his 50% is not appropriate. Ernie mentions the driving in a one way street in the wrong direction, and that without this violation there would not have been damage. To this point Bert agrees. He denies, however, that the violation was the only cause of the damage. As a reason backing his denial, he claims that the municipality is responsible for the damages too, because they acted negligent. This gives Ernie the insight that both the cab-driver and the municipality are to blame for the damages, and he accepts the first claimed statement of the game. Obviously, Bert and Ernie decided from a legal point of view better than the Court did. Only because the procedure already lasted so long the cab-driver did not appeal again. Experts in this field (e.g., the Dutch tort specialist professor Van Maanen) are sure the Supreme Court would have set aside the decision of the Court. In the working out of the example in the system CumulA, the result of the argumentation is different. In that discussion, the decision by the court is used as an authoritative argument. Since there are no points left open for discussion, the dialog ends. In sum, the students were confronted with the following argumentation skills:
The mentioned skills are important for any lawyer. For instance, these basic skills are used in legal practice frequently. First, positions are taken. In case the claims of the opponent are reasonable they can be accepted. However, probably not all claims of the other party are accepted, but some will be questioned, others will be denied. In the former case the opponent has to provide reasons for his claims, in the latter case initiative is taken over. Finally, convincing reasons justifying ones position can be based on law books or court decisions. DiaLaw has been implemented in Prolog as a prototype. While consulting the following screen-dump, one should be well-aware that for use in an educational setting the user-friendliness is for now far too low. One of the necessary improvements is that the players should be offered a list of natural language sentences to choose from. 4. Argue!: A Graphical Approach to Legal Argument Mediation The graphical approach is demonstrated by the Argue!-system. Its underlying argumentation theory is based on CumulA, a procedural model of argumentation with arguments and counterarguments ( Verheij, 1996 ). After introducing CumulA, again a sample session based on the 'bussluis' case is used to illustrate the opportunities of the graphical approach for education. Verheij ( 1998a ) gives a more technically oriented description of the Argue!-system. CumulA ( Verheij, 1996 ) is a procedural model of argumentation with arguments and counterarguments. It is based on two main assumptions. The first assumption is that argumentation is a process during which arguments are constructed and counterarguments are adduced. The second assumption is that the arguments used in argumentation are defeasible, in the sense that whether they justify their conclusion depends on the counterarguments available at a stage of the argumentation process. The goal of argumentation is to (rationally) justify conclusions. In CumulA, the focus is on the process of argumentation, and on the defeasibility of the arguments used in argumentation. Argumentation is a process, in the sense that during argumentation arguments are constructed and counterarguments are brought up. Arguments are assumed to be defeasible, in the sense that if an argument at some stage of the argumentation process justifies its conclusion, it not necessarily justifies its conclusion at all later stages. The defeat of an argument is caused by a counterargument that is itself undefeated. For instance, if the Municipality has committed a tort against the cab-driver, a conclusion would be that the Municipality has the duty to repair 100% of the damages. The conclusion can be rationally justified, by giving support for it. E.g., the following argument could be given: The Municipality has committed a tort against the cab-driver. Recall that in Dutch tort law, the general duty to repair damages and the portion of the damages to be repaired are established consecutively (see section 2.1). An argument as above is a reconstruction of how a conclusion can be supported. The argument given here consists of two steps. An argument that supports its conclusion does not always justify it. For instance, if in our example it turns out that the damages are fully imputed to the cab-driver (as in the 'bussluis' case), the conclusion that the Municipality has the duty to repair 100% of the damages would no longer be justified. The argument has become defeated . In the example, the argument The Municipality has the (general) duty to repair the damages. does not justify its conclusion because of the counterargument The damages are fully imputed to the cab-driver. CumulA is a procedural model of argumentation with arguments and counterarguments, in which the defeat status of an argument, either undefeated or defeated, depends on:
We briefly discuss each below. The model builds on the work of Pollock ( 1987 , 1995 ), Loui ( 1991 , 1992 ), Vreeswijk ( 1993 , 1997 ) and Dung ( 1995 ) in philosophy, artificial intelligence, and was developed to complement the work on Reason-Based Logic (see, e.g., Hage ( 1993 , 1996 , 1997 ) and Verheij ( 1996 )). In the model, the structure of an argument is represented as in the argumentation theory of Van Eemeren, Grootendorst and Kruiger ( 1981 , 1987 ). Both the subordination and the co-ordination of arguments are possible. It is explored how the structure of arguments can lead to their defeat. For instance, the intuitions that it is easier to defeat an argument if it contains a longer chain of defeasible steps ('sequential weakening'), and that it is harder to defeat an argument if it contains more reasons to support its conclusion ('parallel strengthening'), are investigated. In the model, which arguments are counterarguments for other arguments is taken as a primitive notion (cf. Dung, 1995 ). So-called defeaters indicate when arguments can defeat other arguments. It turns out that defeaters can be used to represent a wide range of types of defeat, as proposed in the literature, e.g., Pollock's ( 1987 ) undercutting and rebutting defeat. Moreover some new types of defeat can be distinguished, namely defeat by sequential weakening (related to the well-known sorites paradox) and defeat by parallel strengthening (related to the accrual of reasons). In the model, argumentation stages represent the arguments and the counterarguments currently taken into account, and the status of these arguments, either defeated or undefeated. The model's lines of argumentation, i.e., sequences of stages, give insight in the influence that the process of taking arguments into account has on the status of arguments. For instance, by means of argumentation diagrams, which give an overview of possible lines of argumentation, phenomena that are characteristic for argumentation with defeasible arguments, such as the reinstatement of arguments, are explicitly depicted. In contrast with Vreeswijk's ( 1993 , 1997 ) model, we show how in a line of argumentation not only new conclusions are inferred, but also new reasons are adduced. To summarise, CumulA shows 1. how the subordination and co-ordination of arguments is related to their defeat; 2. how the defeat of arguments can be described in terms of their structure, counterarguments, and the stage of the argumentation process; 3. how both forward and backward argumentation can be formalised in one model. 4.2 An Example of the Graphical Approach in Argue! The implementation of CumulA is another example of a system for the mediation of legal argument. It takes the graphical approach. Students can use the system to construct a line of argumentation. We give an example session, based on the 'bussluis' case. As a start, a statement is typed, 'The Municipality has committed a tort against the cab-driver': Statements can be justified by adding reasons (in the figure: 'The Municipality has acted against proper social conduct'), and can be used to draw conclusions ('The municipality has the duty to repair the damages'). This is graphically depicted in a straightforward way, by arrows connecting the statement-boxes. The reader may have noticed that the statement 'The Municipality has committed a tort against the cab-driver' was first in a grey box, and now is in a white box. This is due to the different statuses that statements can have: if a statement is unevaluated it is in a grey box, if it is undefeated (i.e., justified), it is in a white box. In the example, the statement 'The Municipality has acted against proper social conduct' is undefeated, since it has been added as an assumption. The other two statements become undefeated since there is an undefeated reason for them. The line of argument continues in order to determine the amount of damages that the Municipality has to pay. At first, the conclusion is drawn that the municipality has the duty to repair 100% of the damages. However, the student recalls something about the importance of imputability: The statement that the damages are fully imputed to the cab driver is a counterargument to the argument that the municipality has the duty to repair 100% of the damages because the Municipality has committed a tort against the cab-driver. In order to indicate that one argument is a counterargument to another, a special graphical structure is used: Since the statement that the damages are fully imputed to the cab driver is as yet unevaluated, the statement that the Municipality has the duty to repair 100% of the damages is still justified. In order to justify the statement that the damages are fully imputed to the cab driver, the relevant case is cited. Since the corresponding statement that the Court decided on the imputability, is added as a assumption, the conclusion that the damages are fully imputed to the cab driver, becomes justified: As a side effect, the statement that the Municipality has the duty to repair 100% of the damages, has become defeated (graphically indicated by the cross in the corresponding box), since the argument that the damages are fully imputed to the cab-driver, now is a counterargument. Now it is concluded that the Municipality has the duty to repair 0% of the damages, on the basis of the reason that the damages are fully imputed to the cab-driver. If desired, the rule that warranted the connection between the reason and the conclusion, can be made explicit by the user of the system: When the user has stated that the rule of art. 6:102 of the civil code determines the portion of the damages, the session ends: This example differs from the example in DiaLaw. Here the content of a Court decision was taken over, whereas in DiaLaw the arguments of the court were adduced but defeated by a counter-argument (the municipality was negligent). We do not say that one outcome is better than the other. Both outcomes are defensible, and just show another aspect of argumentation. It would have led to far astray to show an example in which the decision of the Court was criticised by arguments of expert lawyers (like the already mentioned tort specialist professor Van Maanen), but these discussions must be possible if teaching systems are built, e.g. based on either DiaLaw or CumulA or on a combination. 4.3 Opportunities of the Graphical Approach The implementation of CumulA, illustrated above, can be used in legal education for training several types of argumentation skills:
In training these skills the graphical approach to the mediation of legal argument can be beneficial, e.g.:
The graphical approach is not appropriate in all respects. For instance, it partly requires an unusual attitude towards argumentation. People do not necessarily think in graphical terms of explicit reason/conclusion-structures. The use and presentation of counteraguments is even less familiar. A more fundamental issue is the limitation of the graphical interface. A long line of argument can easily go 'off-screen' and result in a complex and hard to understand structure of statements, reason-arrows, and counterargument-structures. The ArguMed-system ( Verheij 1998b ) has been developed as a successor to the Argue!-system in an attempt to enhance the familiarity of the interface and the transparency of the underlying argumentation theory. Verbally presenting arguments has a long tradition. The old Greeks already paid attention to argumentation, understandably in verbal style only, while focussing on the core element of current mediating systems: dialectic. One of the first graphical approaches, and yet still widely used in AI & Law, are the argument schemata by Toulmin ( 1958 ). We have suggested how both the verbal and the graphical approach to the mediation of legal argument can be useful as tools in teaching legal argument. The verbal approach fits in nicely with legal practice. As a result, students can practice skills they need in their professional career. They are trained in choosing arguments with the right meaning and rhetorical power. The graphical approach has the advantage that it can provide a clear overview of a line of argumentation at a glance. One easily 'gets the picture'. The graphical approach also forces to think of arguments in a new way, namely in terms of pictures. An additional tool of DiaLaw that has been formally defined, but is not implemented yet is that the dialog history can be depicted by means of trees ( Lodder, 1998 ). By way of the dialog trees a good insight into the layered structure of the dialogs is provided. Implementing these trees could be a first step towards combining the verbal and graphical approaches. We recommend that both the verbal and the graphical approach are combined in one system, in order to profit from the best of each. E.g., the system could provide means to switch between different presentations. In order to encourage students to use the system, a game-like element is essential. In a dialog game they can try to win by beating their opponent, e.g., by drawing a convincing argument. We think that integrating systems such as Argue! and DiaLaw could lead to a good result. Obviously, a hybrid system does not have to be based on an integration of the systems described in this paper, and we hope that others take up the thread by realising a genuine hybrid system for the mediation of legal argument. The next step would then be to use and test the system in an educational environment. In this paper opportunities of computer-mediated legal argument in education are suggested. Two approaches to the presentation of arguments, the verbal and the graphical, have been discussed. The DiaLaw system and the Argue! system have been described as examples. Although both approaches have their specific merits, we think that a combination of the two would be most promising in an educational environment. We recommend that future research on automated tools for teaching legal arguments focuses on developing systems in which arguments are presented both graphically and verbally. By the development of attractive systems, e.g., with a game element, students can be encouraged to train their argumentation skills. 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